Give Yourself Goosebumps

In the sequel, Return to the Carnival of Horrors, it is possible to become a skeleton if the wrong path is taken, but this has nothing to do with the House of Horrors at all. Jenna on Scream of the Evil Genie. The book asks you if you are carrying some gummy candy to distract the crocodile. You become evil and start plotting to kill him, as he is now in your human body.

One interesting choice-making method employed in the book is the requirement to point at a location on a map of the United States. The alien grandma from Secret Agent Grandma. The end result is a mishmash of differently colored faces crudely stitched together, while one eye is bigger and higher up than the other. However, you can actually only reach one if you were to do the maze.

If you say no, he then casts your aunt and uncle with whom you live in the movie instead, and they go to Hollywood and become famous, leaving you to run their farm. Another character points out that you just killed someone, but you respond that you did what you had to, because this person was extremely dangerous. You're being chased up a bell tower by some ghost monks, who want to make you one of them. The reader must then find a way to escape their dreams.

He either eats you right away, or you stall by giving the crocodile gummy snacks. Often employed, but things don't always go according to plan for the reader. Endings include being age-reversed into an infant in a diaper, being turned into a flower, and being turned into a bird. As it turns out, this was part of your friend's plan, as she was a double agent for the blue aliens. It's next to impossible to beat this one without running into nearly every bad ending in the book.

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The reader installs a web crawler onto a computer and it develops a virus that can come out of the computer and bite people. Checkout Time at the Dead-End Hotel. In one case, information gained from one such wrong ending is necessary to survive the final confrontation, so it's justified in this case. The reader and a friend take a two-week cruise to Japan.

All of the books are credited to R. In most of the endings, the reader is killed by the ghost. She steals a magic book of magical spells while you are distracted. Kind of justified as the book takes place in a dream world most of the time. Done a few time as the first choice of the book.

It Came from the Internet. In the endings where she directly does something bad to you, it's less out of malice than because she's desperate to be free. Articles needing additional references from August All articles needing additional references.

Sometimes, you are the dreadful friend, which may lead to a bad ending if other characters get sick of you. The storyline focuses on time travel and attempting to return to the proper time. This article needs additional citations for verification. After the success of the original series, Scholastic used R.

Give Yourself Goosebumps

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One of the bad endings in Escape from Horror House. When the reader makes a wrong choice, they are told it is the wrong choice and are told to go back and make the other choice. This book has been noted to be particularly challenging.

For readers who didn't acquire certain items earlier in the adventure, when it comes time to use something to save yourself, you won't be able to do so. If you pick the latter, you can join a band of werewolf hunters, but you can also choose to become a werewolf yourself and hunt them. Give Yourself Goosebumps No. Book series introduced in Gamebooks Goosebumps Metafictional works. Give Yourself Goosebumps is the Gamebook spin-off of R.

If you choose the right one, Slappy tries to enslave you, although you may have been given a page number to turn to earlier on, in which case you can escape that ending. You are given the option to tear down the notice and potentially endanger your classmates simply because you don't want the field trip to be cancelled. If the reader survives his or her time in the chosen house he or she will sometimes be given the chance to choose a different house, but at other times, dmp songs will have to continue to the mansion.

This works, but the second you stop they are no longer soothed, so you have to keep singing to them forever if you want to live. On floor seven, at one point the books asks you if you have one item or the other. Not being Nathan's friend. If you decline, she turns into a werewolf and attacks you. In The Deadly Experiments of Dr.

The reader may choose to seek help either from a strange computer-hacking teenager or from a doctor who makes strange suggestions. MacDeath even tells you how in one path.

And of course, the possibility of lots and lots of grisly deaths. The reader is in a rich area of town going trick-or-treating. The book is longer than the others, and is divided into sections at times.

Give Yourself Goosebumps

Using the shears causes the plant to eat first the shears, and then you. Jacob and Katrina Madd in Night of a Thousand Claws play with this trope, as the roles of Cain and Abel switch depending on the storyline. Into the Jaws of Doom and One Night in Payne House both have only one good ending, but that ending is always this trope. Sometimes subverted by combining it with But Thou Must!

The story ends there and you're told that without the diary you can't go on any further, since the whole book is about the diary. Used several times as an ending in the books.

By doing that, they'd either let you live to prevent turning on each other, or go all divide and conquer to see who gets to eat you. You're upset, but figure that you had no other choice. One of the two main storylines is characterized by an early choice that determines whether or not the book can be completed successfully. The reader is spending the summer with their cousins Barney and Dora.

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The Knight in Screaming Armor. If you find the tiger skeleton pit, you will either get killed by the tiger skeletons, or have to keep singing to keep from being attacked. Zoe has whiskers, claw-like fingernails, and a pointy nose.

Granny Kapusta from Under the Magician's Spell. One of the good endings involves you defeating him by destroying the main tattoo in the middle of his chest.

The reader's grandmother is waiting at the train station. Answering correctly will allow the story to continue, but answering incorrectly will normally result in death. Most books have at least one ending describing you getting permanently frozen into an immobilized state or morphing into an inanimate object. The reader and their friend Nathan or their family depending on the storyline go on a weekend trip to Poison Lake. Zeke in Lost in Stinkeye Swamp.

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